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wolftriplex

6 Game Reviews

2 w/ Responses

This is truly a highly addictive game. I only played till I got 100 deaths, which was around level 50, but the different ways of getting through the level pulled me in and gave me the reward that all games should want to give the player, more of the game. The change in music gave me a sense of progress and ease throughout each of the new sections. The only thing I find a bit wrong with the game is when you get to the yellow and you arrive at level 49, the pure intensity of the level throws me off a bit and makes me forget what I learned. Granted, I got through, but I'd say those kinds of levels should be introduced a little later. Other than that, it was a wonderfully designed game. I hope to see more of it soon.

rocky10529 responds:

Only 100 death!!?you are genius!
Btw ,I am planing megnetized2 now and also available on mobile:)

As probably said in other comments, this game seems to be aimed more for children because of the simplicity and the art style. The game is simple and enjoyable, but yet, it is, as said before, repetitive. Some of the problems at the end of each level keep repeating itself and it becomes more of a memory game then a learning experience. In each floor, the problems should get harder, just like the enemies and platforms do. That would make ti a little more rewarding of an experience. Overall, it was nice to play, good game feel, and some decent music playing in the background.

I played the game and it felt very much like a mellow Zelda game. The concept of running around in an open field with limited ammo and tough golems was fun. However, I was a bit bored with backtracking into places that held no reward. After finding out that all that happens when you die is you go back to your last save point and have limited ammo, I began to go into the game haphazardly and stopped caring about dying. If I were to return with no ammo, I would be a lot more careful and more willing not to die. There seemed to be no point in picking up the remains of the golems and destroying them, so it makes me wonder why it was placed in there. If the game made it so if you destroyed the remains, they wouldn't come back for a while, that would give me more incentive to fight them in the first place.
Overall, it was a fun experience, but it lacked to give me curiosity of what I could gain from playing the game. Good work though.

malec2b responds:

Glad you enjoyed.

The only way to progress in the early part of the game is to reach the triangle keys/open the shortcuts and get back to a checkpoint without dying.

If you pick up the remains of golems, you can throw them at other golems, which deals more damage than your standard weapons and doesn't use up any of your ammo.

The concept of the game has incredible potential. I would've loved to play as two characters, both with important roles in the game, at the same time. The challenge would be fun, but it lacks proper control. If you were to make the controls of the man with the sword to be, say, IJKL, the player would be able to reach for the P and L button a lot quicker, just like the man with the staff. Also, some of the controls are off for the man with the staff. For instance, his attack button is F, not G. Also, once you die, you have to refresh the page to restart. Fix those bugs and you have an interesting game on your hand.

The simpler, the better! And it works!

An RPG usually consists of one key thing, improvement through effort. Some RPGs try to get a players attention by adding an unimaginable amount of elements that confuse players for most of the game. Yet, this game went a different route. It has a very few elements, just enough for a challenge. I found myself debating how to distribute the AP, wondering what equipment to buy and why, as well as which attack to choose. I've got to say, when it comes to simple and challenging, this one takes the cake! Congratulations and keep up the good work!

I like it, lotso f potential

It's a great game overall, but there were some things I was bugged about. Like one, I kept on getting hit by the enemy without even touching him. That got a bit annoying. I also didn't like how some of the computers were turned on, but I couldn't get any information out of them. They might as well be turned off. This game seems like it's one where the player is totally clueless and must find out the information through other means than story progression, so it would give the player more of a reason to explore all possibilities by being able to inspect more than just a few dead bodies. Also, I agree with Andragon, I was a bit bugged I couldn't jump and attack at the same time. I was also bugged that the Kicking button didn't do much for me. It's like I didn't even need it for anything. Sure, it could've been used for some things, but since I didn't have to use it or wasn't at least told I could use it at one point, it's like it didn't even need to be there. Lastly, I didn't like how slow it got, but that must of been Flash doing that, so I can't really say that's a bad thing. That's all I have to say. Overall, great game. I'd say focus more on telling the story more ways than just story progression and random encounters.

Age 34, Male

Curtis Senior High

Tacoma, WA

Joined on 10/14/05

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